﻿using System;
using UnityEngine;
using UnityEngine.UI;

namespace DefaultNamespace
{
    public class GameStart : MonoBehaviour
    {
        public Button btn;
        public GameObject uimain;

        void Start()
        {
            ItemSystem.Init();
            
            btn.onClick.AddListener(() =>
            {
                uimain.SetActive(true);
                btn.gameObject.SetActive(false);
            });
        }
    }
}